Epoxy is Alive!!

As part of Brick Mill Games’ efforts to write an intelligent game playing application to handle our double-blind game system, I’ve been developing a Ruby gem to allow Ruby scripts to run a GUI on any of three platforms: macOS/Cocoa, Linux/Gtk3, Win10. The name of this gem, or code library, is Epoxy. As of today,…

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TOCS & MASL

I suppose you are wondering what the differences are between the new TOCS (Tactical Operations Combat System) and the MASL (Macro ASL) system, so I thought I’d spend some time trying to explain a little more about these new systems and what the gaming experience will be like. MASL was initially conceived and developed to…

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TOCS Design Objectives

Why play a game that isn’t fun… better yet… why even bother developing it?  My approach to game development follows that same approach that I’ve used to map out many professional projects.  In the age of agile software development, it requires flexibility to make changes as you go and to be able to refactor or…

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