Chess player at age 4. Wargame player at age 13. Programmer at age 14. Software engineer by trade. Game designer by passion.

Progress on All Fronts

With each of us working in our sandboxes, Paul and I are making progress on all fronts. The Price of Neutrality The map of Belgium at 5000 yards per hex is coming along. Every time Paul shows me a demo of what he’s accomplished, at a constant risk of developing carpal tunnel syndrome, the excitement…

Continue Reading

WebFX and The Great War

These are the two things that Paul and I are working on. That’s really it, except it isn’t. There’s a lot of work taking place behind the scenes. Crux Documentation Before I could continue with getting back into building the WebFX UI controls library, I had to document all of the work, and the architectural…

Continue Reading

State of the Mill – June 2021

Yeah, it’s been a little quiet outside the mill. Inside, it’s been anything but. That’s on me. As I’ve stated numerous times before, once I get into a zone, or multiple zones simultaneously, I hunker down and posts like these get infrequent. So, the standard excuse list still applies. Day job pressures and side project…

Continue Reading

State of the Mill – 2020

There isn’t much that I can add with regard to 2020 that hasn’t been said to death already across social media and the various airwaves. It’s been challenging to say the least, to use a non-profane word. Its impact on Brick Mill Games was not fatal, but there were quite a few challenges that both…

Continue Reading

Covid-19: What Else?

Like everyone else on the planet, we’ve been affected by the Coronavirus pandemic in one way or another. Nor’easter XXIV, an ASL convention held in southeastern Massachusetts that Paul and I attend to play test TOCS, given its ASL roots, was cancelled. Soldiering on, Paul and I decided to take the previously scheduled days off…

Continue Reading

New Milestones

I have quite a few things to talk about today, after a seemingly long hiatus from writing posts. Frankly, with Nor’easter XXIV around the corner, there’s still a lot of work to do to get our game client up and running. The good news though, is that we keep making progress. JSCanvas One of the…

Continue Reading