Chess player at age 4. Wargame player at age 13. Programmer at age 14. Software engineer by trade. Game designer by passion.

Eye Candy

The time has finally come to deliver more concrete examples of the progress we’re making with the TOCS system beyond mere words. The challenge of doing so up to this point was spelled out in the previous post, but perhaps a few more words can explain it a bit better. This type of application requires…

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State of the Mill – Jan 2023

My last blog post was … over a year ago. While Paul picked up the slack and wrote three posts since then, I cannot believe so much time has passed. So, what happened? Here’s the short list: parental eldercare, Covid, brain fog due to the Covid, day job responsibilities, you name it. I’ll spare you…

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A Map Takes Shape – Belgium

As previously reported, Paul and I are testing the boundaries of the TOCS system and methodology from a tactical, company-level WWII game to an operational, division/corps-level WWI game. While we have derived a set of rules, we need a map and some counters to push around in order to test them. Paul has been working…

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Still Working

Yeah, I skipped a post last month. You know what that means. Either too busy, same old same old, or just plain laziness. This is going to be a quick post as progress is steady, but interrupted by day job pressures and other real life concerns. On the map side, Paul is grinding his way…

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Progress on All Fronts

With each of us working in our sandboxes, Paul and I are making progress on all fronts. The Price of Neutrality The map of Belgium at 5000 yards per hex is coming along. Every time Paul shows me a demo of what he’s accomplished, at a constant risk of developing carpal tunnel syndrome, the excitement…

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WebFX and The Great War

These are the two things that Paul and I are working on. That’s really it, except it isn’t. There’s a lot of work taking place behind the scenes. Crux Documentation Before I could continue with getting back into building the WebFX UI controls library, I had to document all of the work, and the architectural…

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State of the Mill – June 2021

Yeah, it’s been a little quiet outside the mill. Inside, it’s been anything but. That’s on me. As I’ve stated numerous times before, once I get into a zone, or multiple zones simultaneously, I hunker down and posts like these get infrequent. So, the standard excuse list still applies. Day job pressures and side project…

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State of the Mill – 2020

There isn’t much that I can add with regard to 2020 that hasn’t been said to death already across social media and the various airwaves. It’s been challenging to say the least, to use a non-profane word. Its impact on Brick Mill Games was not fatal, but there were quite a few challenges that both…

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