Sprint Report: 23 Apr 2019

Development Sprint #7, codenamed Prototypes and Metadata, finished today. Where the last sprint report talked about partially finished stories, Paul and I were very productive over the last three weeks and completed quite a few stories: Use or Create UI Layout Objects Implement a Layered Window Interface Prototype: Login Window Map Metadata Specification Expand Russian…

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TOCS Map Metadata

Now that we are in Sprint-7, I started defining how the TOCS maps will be represented as metadata. The term ‘metadata’ means data that describes data. When a player looks at the hexes on a map, each hex has a lot of ‘data’ that describes it, such as the topography and terrain, as well as…

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