Utah Beach GameBox Metadata

It is appropriate that this blog be about D-Day (6 June 1944). I’ve been working on the metadata that defines the Utah Beach game module. Where we had left off from before, the module metadata had been framed out but not completed. We still had some map metadata issues to work out, and most of…

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TOCS WWI Belgian Map

We reached a point where the Belgian map has been completely framed out, which means that all the hexes are drawn and it is usable for play testing game modules. It still needs additional work to make it production ready, such as the village, town and city names, the names of rivers and hill numbers….

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TOCS WWI Game Rules

We had always planned to extend the TOCS game system to other time periods beyond WWII, such as the Civil War, Napoleonic Era, Franco-Prussian War, Boer War, and WWI. While the TOCS WWII rules cover the time frame from 1935 to 1955, our first attempt to expand this was to port the TOCS WWII rules…

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MASL Scenario Board Metadata

Another piece in the TOCS-MASL infrastructure is the ability to map battles that occur on the TOCS map into MASL scenarios, and then to map the scenario combat results back into the TOCS game system. Part of this infrastructure was to create the metadata descriptions of the available scenario boards, so that the Board Generation…

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GameBox Metadata Schema

Again, it seems too long between posts, but I have some news to report, and mightily bored you might be reading about it… but here goes. As mentioned before, we had finished implementing the GameBox metadata that describes the AttM (Advance to the Moselle) and OMGN (Operation Market Garden – Nijmegen) game modules, by defining…

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TOCS Map Metadata

Now that we are in Sprint-7, I started defining how the TOCS maps will be represented as metadata. The term ‘metadata’ means data that describes data. When a player looks at the hexes on a map, each hex has a lot of ‘data’ that describes it, such as the topography and terrain, as well as…

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