MASL Scenario Board Metadata

Another piece in the TOCS-MASL infrastructure is the ability to map battles that occur on the TOCS map into MASL scenarios, and then to map the scenario combat results back into the TOCS game system. Part of this infrastructure was to create the metadata descriptions of the available scenario boards, so that the Board Generation…

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GameBox Metadata Schema

Again, it seems too long between posts, but I have some news to report, and mightily bored you might be reading about it… but here goes. As mentioned before, we had finished implementing the GameBox metadata that describes the AttM (Advance to the Moselle) and OMGN (Operation Market Garden – Nijmegen) game modules, by defining…

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TOCS Map Metadata

Now that we are in Sprint-7, I started defining how the TOCS maps will be represented as metadata. The term ‘metadata’ means data that describes data. When a player looks at the hexes on a map, each hex has a lot of ‘data’ that describes it, such as the topography and terrain, as well as…

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TOCS & MASL

I suppose you are wondering what the differences are between the new TOCS (Tactical Operations Combat System) and the MASL (Macro ASL) system, so I thought I’d spend some time trying to explain a little more about these new systems and what the gaming experience will be like. MASL was initially conceived and developed to…

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TOCS Design Objectives

Why play a game that isn’t fun… better yet… why even bother developing it?  My approach to game development follows that same approach that I’ve used to map out many professional projects.  In the age of agile software development, it requires flexibility to make changes as you go and to be able to refactor or…

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