Still Working

Yeah, I skipped a post last month. You know what that means. Either too busy, same old same old, or just plain laziness. This is going to be a quick post as progress is steady, but interrupted by day job pressures and other real life concerns. On the map side, Paul is grinding his way…

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Progress on All Fronts

With each of us working in our sandboxes, Paul and I are making progress on all fronts. The Price of Neutrality The map of Belgium at 5000 yards per hex is coming along. Every time Paul shows me a demo of what he’s accomplished, at a constant risk of developing carpal tunnel syndrome, the excitement…

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State of the Mill – June 2021

Yeah, it’s been a little quiet outside the mill. Inside, it’s been anything but. That’s on me. As I’ve stated numerous times before, once I get into a zone, or multiple zones simultaneously, I hunker down and posts like these get infrequent. So, the standard excuse list still applies. Day job pressures and side project…

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State of the Mill – 2020

There isn’t much that I can add with regard to 2020 that hasn’t been said to death already across social media and the various airwaves. It’s been challenging to say the least, to use a non-profane word. Its impact on Brick Mill Games was not fatal, but there were quite a few challenges that both…

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MASL Scenario Board Metadata

Another piece in the TOCS-MASL infrastructure is the ability to map battles that occur on the TOCS map into MASL scenarios, and then to map the scenario combat results back into the TOCS game system. Part of this infrastructure was to create the metadata descriptions of the available scenario boards, so that the Board Generation…

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GameBox Metadata Schema

Again, it seems too long between posts, but I have some news to report, and mightily bored you might be reading about it… but here goes. As mentioned before, we had finished implementing the GameBox metadata that describes the AttM (Advance to the Moselle) and OMGN (Operation Market Garden – Nijmegen) game modules, by defining…

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New Milestones

I have quite a few things to talk about today, after a seemingly long hiatus from writing posts. Frankly, with Nor’easter XXIV around the corner, there’s still a lot of work to do to get our game client up and running. The good news though, is that we keep making progress. JSCanvas One of the…

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