State of the Mill – 2020

There isn’t much that I can add with regard to 2020 that hasn’t been said to death already across social media and the various airwaves. It’s been challenging to say the least, to use a non-profane word. Its impact on Brick Mill Games was not fatal, but there were quite a few challenges that both…

Continue Reading

MASL Scenario Board Metadata

Another piece in the TOCS-MASL infrastructure is the ability to map battles that occur on the TOCS map into MASL scenarios, and then to map the scenario combat results back into the TOCS game system. Part of this infrastructure was to create the metadata descriptions of the available scenario boards, so that the Board Generation…

Continue Reading

GameBox Metadata Schema

Again, it seems too long between posts, but I have some news to report, and mightily bored you might be reading about it… but here goes. As mentioned before, we had finished implementing the GameBox metadata that describes the AttM (Advance to the Moselle) and OMGN (Operation Market Garden – Nijmegen) game modules, by defining…

Continue Reading

New Milestones

I have quite a few things to talk about today, after a seemingly long hiatus from writing posts. Frankly, with Nor’easter XXIV around the corner, there’s still a lot of work to do to get our game client up and running. The good news though, is that we keep making progress. JSCanvas One of the…

Continue Reading

Radio Silence – Maintained

It’s been far too long since my last blog post. To say that things have been busy, both within and outside Brick Mill Games, is an understatement. For this blog post, however, I will stay on topic and only talk about what Paul and I have been working on. Correctness is Key Regular readers (do…

Continue Reading

Development Report :: 18-August

Once again, Paul and I had to extend one 3-week sprint into the next one due to outside influences. Unfortunately, this is what happens when you’re trying to balance day job needs with trying to get a new company off the ground. Truth be told, we were both trying to burn the candle at both…

Continue Reading

Cresting the Learning Curves

It’s been a crazy month since my last post. The transition from relying on a well-known language like Ruby to a brand new one in Swift was not without its moments. Couple that with getting back into GUI programming, trying my hand at using XCode, and learning some new day job technologies (SIMD assembly coding…

Continue Reading