Sprint Report: 25-Jun-2019

Development Sprints 8-10: Prototypes and Metadata II, finished today. Good riddance. This was a difficult series of sprints in that “outside influences”, aka: our day jobs, required our full attention over those nine weeks. Additionally for me, my previous blitz through GUI container object creation left quite a few bugs behind. My initial attempt at…

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Riding the TOCS Wave

Steel & Steam is currently on the back burner while I’m riding high on the TOCS wave. In order to accomplish our goal of getting TOCS into the hands of other playtesters this year, there is a mountain of work to accomplish. Here’s the how and why. Rules Review The splitting of the original MASL…

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Website Prototype is Up

For the most part, the storefront site at brickmillgames.com is up and running.  There is a lot more to be done, but the meat of our product plans and roadmap is there to behold. In addition to game information, pricing (when we actually ship stuff), photos, blurbs, etc., each game in the catalog will have…

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A New Addition

Paul Chicoine, my long-time friend and gaming and design partner, has accepted my offer to join Brick Mill Games. With Paul’s admission to the fold, Brick Mill Games will add his TOCS (Tactical and Operations Command System) wargame system to the game development pipeline. TOCS is the system that Paul and I have been working…

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Priming the Pump

Now that the initial energy of embarking on a new course has subsided, the real work begins: planning, product roadmaps, blogging to provide information, promotion, learning.  That last bit is crucial. Product Pipeline I have five game designs which are in various stages of development: Steel & Steam :: Playtest Stage :: A board game…

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