Full Speed Ahead

A little news is better than nothing at all. A lack of news implies that a project is dead or dying and nothing is further from the truth with what we’re doing at Brick Mill Games. Metadata Work on creating metadata from the three maps we currently have is progressing slowly, but surely. The Metadata…

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Radio Silence – Maintained

It’s been far too long since my last blog post. To say that things have been busy, both within and outside Brick Mill Games, is an understatement. For this blog post, however, I will stay on topic and only talk about what Paul and I have been working on. Correctness is Key Regular readers (do…

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TOCS Map Metadata

Now that we are in Sprint-7, I started defining how the TOCS maps will be represented as metadata. The term ‘metadata’ means data that describes data. When a player looks at the hexes on a map, each hex has a lot of ‘data’ that describes it, such as the topography and terrain, as well as…

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Sprint Report: 29 Jan 2019

On Tuesday, January 29th, Paul and I finished Sprint #3: Application Framework #2. This was our most successful sprint so far with 15 closed tasks spread among 4 stories: Adventures in Layout Package TClient into an Installable Thing Build: Implement a Version Stamping Method Complete ConOps Document All of these stories were geared toward coming…

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TClient 0.1+

This is a simple update to show how much progress we’ve been making on TClient. I was going to post a video on YouTube, but the video quality was awful. If I’m going to post videos, I’m going to have to up my game, tools-wise. Screenshots: Update: And… yeah… I see that the Scenario Chooser…

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TClient 0.1

After learning quite a bit about Swift, nibs, xibs, nib-less coding, AppKit, Foundation, NSObjects of various capabilities, and a metric crap-ton of new stuff, TClient 0.1 is up and running. Whew… While there are still quite a few more things to learn, at least I’ve run down enough leads on various websites that my productivity…

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Changing Course

Ruby/Epoxy is dead. Or, at least, shelved. As projects go, it’s not a bad one. It would give a cross-platform GUI capability to Ruby scripts and would be a nice goal in and of itself. But, that is not our goal. Our goal is to produce a cross-platform application that players can use to play…

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