GameBox Metadata Schema

Again, it seems too long between posts, but I have some news to report, and mightily bored you might be reading about it… but here goes. As mentioned before, we had finished implementing the GameBox metadata that describes the AttM (Advance to the Moselle) and OMGN (Operation Market Garden – Nijmegen) game modules, by defining…

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Full Speed Ahead

A little news is better than nothing at all. A lack of news implies that a project is dead or dying and nothing is further from the truth with what we’re doing at Brick Mill Games. Metadata Work on creating metadata from the three maps we currently have is progressing slowly, but surely. The Metadata…

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Radio Silence – Maintained

It’s been far too long since my last blog post. To say that things have been busy, both within and outside Brick Mill Games, is an understatement. For this blog post, however, I will stay on topic and only talk about what Paul and I have been working on. Correctness is Key Regular readers (do…

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TOCS Map Metadata

Now that we are in Sprint-7, I started defining how the TOCS maps will be represented as metadata. The term ‘metadata’ means data that describes data. When a player looks at the hexes on a map, each hex has a lot of ‘data’ that describes it, such as the topography and terrain, as well as…

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