A Map Takes Shape – Belgium

As previously reported, Paul and I are testing the boundaries of the TOCS system and methodology from a tactical, company-level WWII game to an operational, division/corps-level WWI game. While we have derived a set of rules, we need a map and some counters to push around in order to test them. Paul has been working…

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Progress on All Fronts

With each of us working in our sandboxes, Paul and I are making progress on all fronts. The Price of Neutrality The map of Belgium at 5000 yards per hex is coming along. Every time Paul shows me a demo of what he’s accomplished, at a constant risk of developing carpal tunnel syndrome, the excitement…

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WebFX and The Great War

These are the two things that Paul and I are working on. That’s really it, except it isn’t. There’s a lot of work taking place behind the scenes. Crux Documentation Before I could continue with getting back into building the WebFX UI controls library, I had to document all of the work, and the architectural…

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State of the Mill – June 2021

Yeah, it’s been a little quiet outside the mill. Inside, it’s been anything but. That’s on me. As I’ve stated numerous times before, once I get into a zone, or multiple zones simultaneously, I hunker down and posts like these get infrequent. So, the standard excuse list still applies. Day job pressures and side project…

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GameBox Metadata Schema

Again, it seems too long between posts, but I have some news to report, and mightily bored you might be reading about it… but here goes. As mentioned before, we had finished implementing the GameBox metadata that describes the AttM (Advance to the Moselle) and OMGN (Operation Market Garden – Nijmegen) game modules, by defining…

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