TOCS User Accounts

I completed the initial unit testing and bootstrapping of the TOCS User database.  My account, and Paul’s, are up and active. Among the various usual suspects in such a database, I added a roles field.  This field will define certain roles within the TOCS system. By default, this field will be 0 for all users…

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Back from ConsimWorld

After a solid week of hardcore wargaming at the ConsimWorld Expo, I’m back home working on Brick Mill Games projects. The less-than-optimal wifi experience at the Tempe Mission Palms hotel has impressed upon me the need to build in some network communication error handling code to the dice roller, and my other interactive projects as…

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Riding the TOCS Wave

Steel & Steam is currently on the back burner while I’m riding high on the TOCS wave. In order to accomplish our goal of getting TOCS into the hands of other playtesters this year, there is a mountain of work to accomplish. Here’s the how and why. Rules Review The splitting of the original MASL…

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Nor’easter XXII

Paul and I are attending the Nor’easter XXII Convention in Boxborough this weekend and playtesting the latest rules and tools for the TOCS system.  In spite of some initial technical difficulties, we are both having quite a bit of fun with the game and ironing out quite a few rules.  I’ll post some pictures after the con….

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A Milestone: TOCS Counters

 After quite a few weeks of getting Canvas up to snuff, as well as a few other code modules updated, the counters for the existing TOCS modules are back to the condition they were at before the big reset. There’s more tweaking to be done, and my Canvas code modules are only 63% documented, but…

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