Covid-19: What Else?

Like everyone else on the planet, we’ve been affected by the Coronavirus pandemic in one way or another. Nor’easter XXIV, an ASL convention held in southeastern Massachusetts that Paul and I attend to play test TOCS, given its ASL roots, was cancelled. Soldiering on, Paul and I decided to take the previously scheduled days off…

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New Milestones

I have quite a few things to talk about today, after a seemingly long hiatus from writing posts. Frankly, with Nor’easter XXIV around the corner, there’s still a lot of work to do to get our game client up and running. The good news though, is that we keep making progress. JSCanvas One of the…

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Full Speed Ahead

A little news is better than nothing at all. A lack of news implies that a project is dead or dying and nothing is further from the truth with what we’re doing at Brick Mill Games. Metadata Work on creating metadata from the three maps we currently have is progressing slowly, but surely. The Metadata…

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Radio Silence – Maintained

It’s been far too long since my last blog post. To say that things have been busy, both within and outside Brick Mill Games, is an understatement. For this blog post, however, I will stay on topic and only talk about what Paul and I have been working on. Correctness is Key Regular readers (do…

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Development Report :: 18-August

Once again, Paul and I had to extend one 3-week sprint into the next one due to outside influences. Unfortunately, this is what happens when you’re trying to balance day job needs with trying to get a new company off the ground. Truth be told, we were both trying to burn the candle at both…

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Sprint Report: 25-Jun-2019

Development Sprints 8-10: Prototypes and Metadata II, finished today. Good riddance. This was a difficult series of sprints in that “outside influences”, aka: our day jobs, required our full attention over those nine weeks. Additionally for me, my previous blitz through GUI container object creation left quite a few bugs behind. My initial attempt at…

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Radio Silence (Maintained)

It’s been a month and a half since my last post. I’d like to say that it is because progress has been excellent and fast-paced, but I’d be lying. Truth be told, one of the challenges of building something with only a two-person team, where both people have day jobs with responsibilities, is that outside…

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Sprint Report: 23 Apr 2019

Development Sprint #7, codenamed Prototypes and Metadata, finished today. Where the last sprint report talked about partially finished stories, Paul and I were very productive over the last three weeks and completed quite a few stories: Use or Create UI Layout Objects Implement a Layered Window Interface Prototype: Login Window Map Metadata Specification Expand Russian…

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TOCS Map Metadata

Now that we are in Sprint-7, I started defining how the TOCS maps will be represented as metadata. The term ‘metadata’ means data that describes data. When a player looks at the hexes on a map, each hex has a lot of ‘data’ that describes it, such as the topography and terrain, as well as…

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