Sprint Report: 12 Mar 2019

Sprint #5: Infrastructure Work Continues was completed today, but progress was marred by influenza at Paul’s house. After a lengthy recovery, he’s feeling much better and back on track. Completed stories were: Create Utah Beach module XML meta-data file Create OOB for Ten Days in August Create OOB for ASoC: Western Front Clean up obsolete…

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In the Grip of the Research Bug

I have been disappointed with operational-level WWI games for the entirety of my involvement in the wargaming hobby. Contrary to majority opinion, I find that WWI military history is rife with dynamic situations, or, should I say, the possibility of dynamic situations. There are numerous occasions of “what-if” where one side had the possibility of…

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Sprint Report: 19 Feb 2019

On Tuesday, February 19th, Paul and I finished Sprint #4: Gaming Infrastructure – Phase 1. While there were two development stories that we didn’t finish in our three-week time frame, it was still a very successful sprint. Our completed stories were: Implement an Asynchronous Server I/O Comms Queue Implement User Authentication Game Module XML Metadata Definitions Game Module…

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Sprint Report: 29 Jan 2019

On Tuesday, January 29th, Paul and I finished Sprint #3: Application Framework #2. This was our most successful sprint so far with 15 closed tasks spread among 4 stories: Adventures in Layout Package TClient into an Installable Thing Build: Implement a Version Stamping Method Complete ConOps Document All of these stories were geared toward coming…

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TClient 0.1+

This is a simple update to show how much progress we’ve been making on TClient. I was going to post a video on YouTube, but the video quality was awful. If I’m going to post videos, I’m going to have to up my game, tools-wise. Screenshots: Update: And… yeah… I see that the Scenario Chooser…

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TClient 0.1

After learning quite a bit about Swift, nibs, xibs, nib-less coding, AppKit, Foundation, NSObjects of various capabilities, and a metric crap-ton of new stuff, TClient 0.1 is up and running. Whew… While there are still quite a few more things to learn, at least I’ve run down enough leads on various websites that my productivity…

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Cresting the Learning Curves

It’s been a crazy month since my last post. The transition from relying on a well-known language like Ruby to a brand new one in Swift was not without its moments. Couple that with getting back into GUI programming, trying my hand at using XCode, and learning some new day job technologies (SIMD assembly coding…

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