Changing Course

Ruby/Epoxy is dead. Or, at least, shelved. As projects go, it’s not a bad one. It would give a cross-platform GUI capability to Ruby scripts and would be a nice goal in and of itself. But, that is not our goal. Our goal is to produce a cross-platform application that players can use to play…

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Dice Services Usability Improvements

Based on user feedback received while I was in Europe, I got off my duff and worked on two tasks that I had left as “do later” tasks after the migration from the kenware.com domain. Well, later finally arrived. The first piece was to cull old log files and old dice requests from the DSLogs…

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Back from Europe

My apologies for the Brick Mill Dice Service users who had sent me e-mail last week regarding the dice services. I was away in Europe on a self-run driving tour of the Austro-Hungarian / Italian Front of WWI in northeastern Italy and northwestern Slovenia. In addition to seeing the terrain, museums and memorials, I was…

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Epoxy is Alive!!

As part of Brick Mill Games’ efforts to write an intelligent game playing application to handle our double-blind game system, I’ve been developing a Ruby gem to allow Ruby scripts to run a GUI on any of three platforms: macOS/Cocoa, Linux/Gtk3, Win10. The name of this gem, or code library, is Epoxy. As of today,…

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TOCS & MASL

I suppose you are wondering what the differences are between the new TOCS (Tactical Operations Combat System) and the MASL (Macro ASL) system, so I thought I’d spend some time trying to explain a little more about these new systems and what the gaming experience will be like. MASL was initially conceived and developed to…

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TOCS Design Objectives

Why play a game that isn’t fun… better yet… why even bother developing it?  My approach to game development follows that same approach that I’ve used to map out many professional projects.  In the age of agile software development, it requires flexibility to make changes as you go and to be able to refactor or…

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Working on the TOCS-MASL rules split up

Initially the game system was called MASL, but after play testing the new CRT combat system we decided that the game was so much fun by itself that fighting the battles out as scenarios wasn’t mandatory. The decision to split the game rules into TOCS with a MASL rules addendum for WWII modules was the…

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Origins of the TOCS Design

I have been an avid war gamer since I was in the 8th grade and played many tactical, operational and strategic games of all sizes.  I’d like to say that had the TOCS (Tactical Operations Command System) and MASL (Macro-ASL) system came during a flash of brilliance, it would be less than truthful.  The design…

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