Eye Candy

The time has finally come to deliver more concrete examples of the progress we’re making with the TOCS system beyond mere words. The challenge of doing so up to this point was spelled out in the previous post, but perhaps a few more words can explain it a bit better. This type of application requires…

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State of the Mill – Jan 2023

My last blog post was … over a year ago. While Paul picked up the slack and wrote three posts since then, I cannot believe so much time has passed. So, what happened? Here’s the short list: parental eldercare, Covid, brain fog due to the Covid, day job responsibilities, you name it. I’ll spare you…

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Utah Beach GameBox Metadata

It is appropriate that this blog be about D-Day (6 June 1944). I’ve been working on the metadata that defines the Utah Beach game module. Where we had left off from before, the module metadata had been framed out but not completed. We still had some map metadata issues to work out, and most of…

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TOCS WWI Belgian Map

We reached a point where the Belgian map has been completely framed out, which means that all the hexes are drawn and it is usable for play testing game modules. It still needs additional work to make it production ready, such as the village, town and city names, the names of rivers and hill numbers….

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TOCS WWI Game Rules

We had always planned to extend the TOCS game system to other time periods beyond WWII, such as the Civil War, Napoleonic Era, Franco-Prussian War, Boer War, and WWI. While the TOCS WWII rules cover the time frame from 1935 to 1955, our first attempt to expand this was to port the TOCS WWII rules…

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A Map Takes Shape – Belgium

As previously reported, Paul and I are testing the boundaries of the TOCS system and methodology from a tactical, company-level WWII game to an operational, division/corps-level WWI game. While we have derived a set of rules, we need a map and some counters to push around in order to test them. Paul has been working…

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Still Working

Yeah, I skipped a post last month. You know what that means. Either too busy, same old same old, or just plain laziness. This is going to be a quick post as progress is steady, but interrupted by day job pressures and other real life concerns. On the map side, Paul is grinding his way…

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WebFX and The Great War

These are the two things that Paul and I are working on. That’s really it, except it isn’t. There’s a lot of work taking place behind the scenes. Crux Documentation Before I could continue with getting back into building the WebFX UI controls library, I had to document all of the work, and the architectural…

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State of the Mill – 2020

There isn’t much that I can add with regard to 2020 that hasn’t been said to death already across social media and the various airwaves. It’s been challenging to say the least, to use a non-profane word. Its impact on Brick Mill Games was not fatal, but there were quite a few challenges that both…

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